namespace IQIGame.Onigao.GamePlay
{
    /// <summary>
    /// 关卡buff目标
    /// </summary>
    public enum LevelBuffHostType : byte
    {
        None = 0,
        /// <summary>
        /// 玩家
        /// </summary>
        Player = 1,
        /// <summary>
        /// 所有英雄
        /// </summary>
        AllHeroes = 2,
        /// <summary>
        /// 单个英雄
        /// </summary>
        SingleHero = 3,
        /// <summary>
        /// 实体
        /// </summary>
        Entity = 4,
    }
}
